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- PCPLAY #6
-
- These patches contain files that are basically self-explanatory.
- They either:
-
- ò Update retail (full) versions (not demos) of most games included, or/and are
- ò Bug fixes
-
- Notes:
-
- ò Magic the Gathering: This patch is in two parts. Start with 11a and then 11b.
- ò M.A.X: new version 1.04
- ò Magic the Gathering: nw 1.1
- ò Archimedean Dynasty: nw. 1.120
- ò A10 Cuba!: nw. 1.2
- ò Admiral:Seabattles: mission fixes.
- ò Interstate 76: nw. 1.06
- ò Alien Trilogy: nw.2.0
- ò Blood: 0.99 to 0.99b to 0.99c
- ò Death Rally: nw. 1.1
- ò Discworld 2: fix#3
- ò KickOff ┤97 : nw. 1.01
- ò Nascar 2: nw. 1.00 till 1.03
- ò X-wing vs. TIE fighter update 1.1
-
- ò Master of Orion 2: read the following!
-
- How to Update to Version 1.3
- ============================
- 1. After you download the patch file (MOO2V13.ZIP), copy
- the file to your Master of Orion II directory (which is
- usually C:\MPS\ORION2).
-
- 2. Once the patch file is copied, unzip the file using
- a utility such as Pkunzip or WinZip. Be sure to unzip
- the patch file directly into the Master of Orion II
- directory.
-
- 3. The patch file will replace several files as it unzips.
-
- 4. Once the patch file has finished unzipping, your copy of
- Master of Orion II will have been updated to version 1.3.
- Please read this Readme file for more information about
- version 1.3 of the game.
-
-
- Network
- =======
- The Windows 95 network mode requires both Microsoft Client
- and IPX protocol.
-
- Unfortunately, the DOS and Windows 95 versions of the game
- are not compatible across the network. Therefore, you cannot
- play head-to-head if you are playing the DOS version and
- another player is using the Windows 95 version. All players
- wishing to play in a network game must use the same version
- (DOS or Windows 95).
-
- Once you have selected "Join" in a network game, you will
- not be able to cancel.
-
- TEN is only supported in the Windows 95 version of the game.
-
- We suggest that the player with the fastest computer be the
- one to start the multiplayer game.
-
- 8MB RAM Version
- ===============
- If you have only 8MB RAM, do not load any extended memory
- manager (such as EMM386 or QEMM) or else the game will not
- have enough free memory to run.
-
- Games created on a computer with 8MB RAM or network games
- involving a computer with only 8MB RAM will not have nebulae.
-
- If you are playing the Windows 95 version, you must set
- Virtual Memory to be at least 16MB. To do this, select
- "System" from your Control Panels. Click the "Performance"
- tab and then the "Virtual Memory" button. Set "Minimum"
- to "16."
-
- Video
- =====
- If you have an older video card that is not supported by
- Microsoft's DirectX, we recommend that you play the DOS
- version of Master of Orion II. Otherwise, if you install
- the DirectX drivers while installing the Windows 95 version
- of the game, the DirectX drivers may overwrite your
- existing Windows 95 video drivers.
-
-
- Changes and Additions to the Game
- =================================
- The following items were changed or added after the manual
- had already gone to print.
-
- Custom Race Screen
- ------------------
- -1 food was changed to -0.5 food and its cost changed
- to -3.
-
- A new special has been added. "Poor home world" costs -1
- and makes your home world mineral poor.
-
- Ship defense bonuses have been increased from +20 to +25
- and from +40 to +50 at the same cost.
-
- Tactical Combat
- ---------------
- When playing tactical combat vs. a computer-controlled
- empire, there is a super-fast resolution mode. Press the
- "Z" key to turn on the super-fast mode. Click anywhere to
- turn off the super-fast mode. Combat graphics displays are
- minimal in super-fast mode, greatly speeding play.
-
- Hall of Fame
- ------------
- To reset the Hall of Fame high scores, press Alt+C.
-
- Star Name
- ---------
- After you colonize a planet for the first time, you will be
- allowed to enter a new star name. The length of the new name
- will be limited by the amount of horizontal space available
- on the main galaxy map. Bear in mind that each letter takes
- up a different amount of space. (For example, a "W" is wider
- and takes up more space than an "I."). In any case, you will
- be limited to 15 characters.
-
- Version 1.3 Changes
- ===================
-
- New Features
- ------------
- The last customized race created will be saved. It can be loaded by
- clicking on the "Last Race" button instead of selecting a picture
- for your custom race to use.
-
- Customized races can now be named by their creator. Just click on
- the race name in the top middle of the Race Customization screen to
- edit the name.
-
- Individual ships can be renamed using the detailed ship display.
- This display is reached by right-clicking on a ship in the Fleet
- Movement pop-up list, the Fleet Operations screen or the Leaders
- screen. In the detailed ship display, left-click on the ship's name
- to enter a new ship name.
-
- When refitting a ship, you will be prompted to select a current
- ship design if there are any of the same size class as the ship to
- be refitted. The refitted ship will have its design updated to the
- chosen design's specifications. The design screen will still be
- available as an option as in earlier versions.
-
- In tactical combat, press "T" to end the current player's turn.
-
- Tutor level should be a little easier.
-
- Left-click on the marines displayed at the bottom of the Colony
- screen to display your current ground combat statistics.
-
- Rules Changes
- -------------
- The attacker will now always move first in tactical battles, except
- for the Antarans who will always move first regardless.
-
- The Damper Field will block any marine casualties caused by Neutron
- Blasters and Death Rays.
-
- Ion Pulse Cannons now take 30 space, do 2-10 points of damage and
- cannot be modified to be Heavy Mount.
-
- Gyro-Destabilizers now take 75 space and cost 50BC. Their damage
- has also been decreased to 1-4 per size class of target ship.
-
- Plasma Cannons have been increased to 25 space.
-
- The Creative racial ability now costs 8 picks. As a result, the base
- Psilon race loses Artifact home world and gains Large home world.
-
- Fighters have a 50% chance to avoid the effects of any ship
- self-destruct or warp core breach explosions.
-
- The Custom Race option is available on all difficulty levels.
-
- Extra combat turns given by the Time Warp Facilitator will be given
- after the opponent has taken a turn.
-
- 1st player: normal turn
- 2nd player: normal turn
- 1st player: extra turn
- 2nd player: extra turn
-
- Assault shuttles are now one-shot weapons. They land their marines,
- but do not return to the launching ship.
-
- Bugs Fixed
- ----------
- Modem problems with head-to-head play have been addressed.
-
- An option for the fast refit of ships has been added.
-
- The lockup when all the ships on one side are in stasis is corrected.
-
- Ships will now be able to reach Elite crew status.
-
- Ships in stasis will not take damage from ship explosions.
-
- Human players may now give Antaran technology to each other.
-
- If your income is negative and you are giving tribute to another
- player, you give them zero BCs instead of a negative amount of BCs.
-
- Leaders give their special technology when hired, even if hired on
- a later turn.
-
- The player will now benefit from Loknar's Galactic Lore skill.
-
- It used to be possible to circumvent the 5-turn ETA by sending the
- leader to the pool and then back to the same star system. This has
- been fixed.
-
- Scrapping (captured) ships now gives you the opportunity to learn
- improved fuel cell technology.
-
- You can now able to hire "special" leaders.
-
- Asteroids were added to the Colony system display.
-
- The Tiny planetary shield crash bug is fixed.
-
- Graphical problems with planetary shields have been fixed.
-
- The Colony Building Queue screen is changed to list the planet name.
-
- If you press the "<" and ">" keys on the Colony screen and the
- Colony Building Queue screen, you will automaticaly skip the
- outposts in the lists.
-
- Captured ships with officers can no longer be refitted on the refit
- pop-up menu.
-
- On the Fleets screen, the relocation hot-key has been changed to F5.
- The hot-key for cancelling all relocations has been changed to
- Alt-F5.
-
- Version 1.2 Changes
- ===================
- The game no longer crashes in space combat if the Antarans
- capture ships.
-
- The game no longer crashes if you cycle through the
- opening menus.
-
- The game no longer crashes if the name of the home system
- has too many letters.
-
- The game no longer crashes if the player wins by being voted
- leader of the galaxy and the name of the player's emperor
- has more than 10 characters in it.
-
- The game can now play head-to-head over a null-modem serial
- connection more reliably.
-
- The Hall of Fame now records players' high scores.
-
- Long emperor names can now fit in the Hall of Fame.
-
- Evolutionary Mutation will now correctly give the player 4
- points to distribute instead of a random amount.
-
- Offering gifts to other races will no longer hurt the
- player's diplomatic relationship.
-
- When a system is demanded in the diplomacy screen, the
- proper message is sent to the other player.
-
- Music no longer gets cut off when exchanging technologies
- during hot-seat play.
-
- Clicking Alt+spacebar no longer displays a drop-down menu.
-
- Planetary shield graphics have been improved.
-
- The hand icon no longer turns black before combat.
-
- The bombing explosions no longer turn black if bombing
- is resumed.
-
- Assassin leaders now correctly kill an enemy spy when you're told
- they do.
-
- The overflow bug if you research more than 32,767 research points
- per turn has been fixed. The number now truncates to 32,767. The
- same fix was made for the player's income.
-
- When you acquired the application you were currently researching
- by nonresearch means (diplomacy, spying, etc.) and you were
- Creative or it was a gray box field, the game used to erroneously
- give you the whole field. The game will now correctly assign you
- to research some other application in that field (unless there
- are none, in which case you do get the field).
-
- In an obscure rule change, there are now always some pre-allocated
- ships for the humans in a single-player game now. Before the ship
- slots were allocated round-robin among all players. In games with
- very large number of ships, this meant that you might sometimes
- only be able to build a few ships in a turn.
-
- Players no longer get System Specials if there is a monster there
- after combat. (This used to happen with eels since they don't
- attack you. It could also happen if two players showed up on the
- same turn: the monster attacks one and then the second player
- chooses not to attack the monster.)
-
- In a rule change, if both sides die in a battle vs. the Guardian,
- the player will get the Loknar special now. (Previously, you had
- to actually win the battle, not just tie.)
-
- A network synchronization bug involving viewing battle results
- when one player's computer was slower than the other has been
- fixed.
-
-
- How to Update to Version 1.31
- =============================
- 1) Download the updater file named "MOO2V131.ZIP." Please be
- sure to note which directory you download the file to.
-
- 2) Copy MOO2V131.ZIP to the Master of Orion II directory on
- your hard drive. This directory is usually \MPS\ORION2
- (for the DOS version) or \PROGRA~1\MICROP~1\ORION2
- (for the Windows 95 version). For example, you would
- type "COPY MOO2V131.ZIP C:\MPS\ORION2" at the DOS prompt
- if you installed the DOS version.
-
- 3) To update your copy of Master of Orion II to version
- 1.31, extract the files in MOO2V131.ZIP by using a
- utility such as Pkunzip or WinZip. New files will then
- overwrite older versions of the same files.
-
- 4) You can read about the changes in version 1.31 either
- in this Readme file or the text file named "README.TXT"
- in the Master of Orion II directory.
-
- Network
- =======
- The Windows 95 network mode requires both Microsoft Client
- and IPX protocol.
-
- Unfortunately, the DOS and Windows 95 versions of the game
- are not compatible across the network. Therefore, you cannot
- play head-to-head if you are playing the DOS version and
- another player is using the Windows 95 version. All players
- wishing to play in a network game must use the same version
- (DOS or Windows 95).
-
- In addition, all players must be using the same version
- number of the game (such as version 1.31).
-
- Once you have selected "JOIN" in a network game, you will
- not be able to cancel.
-
- TEN is only supported in the Windows 95 version of the game.
-
- We suggest that the player with the fastest computer be the
- one to start the multiplayer game.
-
- Modem
- =====
- Unfortunately, the DOS and Windows 95 versions of the game
- are not compatible over modem. Therefore, you cannot play
- head-to-head if you are playing the DOS version and another
- player is using the Windows 95 version. Both players
- wishing to play a modem game must use the same version
- (DOS or Windows 95).
-
- In addition, both players must be using the same version
- number of the game (such as version 1.31).
-
- If you are having problems playing a head-to-head game
- over modems, we suggest trying the following:
-
- 1) Click on the "Multiplayer Setup" screen.
- 2) Click on the "Modem" and "Comm Info" buttons.
- 3) Change "Baud Rate" to "38400."
- 4) Erase "ATZ" from the "Clear String" field.
-
- Note: If you are still unsuccessful at connecting,
- please try lowering the "Baud Rate" to "14400." Make
- sure that both you and your friend choose the same
- baud rate.
-
- We also recommend disabling all error correction and
- data compression in your modem. You will need to refer
- to your owner's manual to find out how to do this.
-
- The DOS version of the game will not work with
- nonstandard IRQs for your COM port. For example, COM
- 1 should be IRQ 4, COM 2 should be IRQ 3, COM 3
- should be IRQ 4, and COM 4 should be IRQ 3. If your
- COM port is set to something other than those (such
- as COM 3 set to IRQ 5), then the DOS version will
- not connect over a modem.
-
- Watch out for IRQ conflicts with your mouse. If your
- serial mouse and COM port share the same IRQ, you will
- not be able to use your modem for a head-to-head game.
-
- 8MB RAM Version
- ===============
- If you have only 8MB RAM, do not load any extended memory
- manager (such as EMM386 or QEMM) or else the game will not have
- enough free memory to run. You can also try running EMM386 with
- no parameters ("device=c:\directory\emm386.exe").
-
- Games created on a computer with 8MB RAM or network games
- involving a computer with only 8MB RAM will not have nebulae.
-
- If you are playing the Windows 95 version, you must set
- Virtual Memory to be at least 16MB. To do this, select
- "System" from your Control Panels. Click the "Performance"
- tab and then the "Virtual Memory" button. Set "Minimum"
- to "16."
-
- Video
- =====
- If you have an older video card that is not supported by
- Microsoft's DirectX, we recommend that you play the DOS
- version of Master of Orion II. Otherwise, if you install
- the DirectX drivers while installing the Windows 95 version
- of the game, the DirectX drivers may overwrite your
- existing Windows 95 video drivers.
-
-
- Changes and Additions to the Game
- =================================
- The following items were changed or added after the manual
- had already gone to print.
-
- Custom Race Screen
- ------------------
- -1 food was changed to -0.5 food and its cost changed
- to -3.
-
- A new special has been added. "Poor home world" costs -1
- and makes your home world mineral poor.
-
- Ship defense bonuses have been increased from +20 to +25
- and from +40 to +50 at the same cost.
-
- Tactical Combat
- ---------------
- When playing tactical combat vs. a computer-controlled
- empire, there is a super-fast resolution mode. Press the
- "Z" key to turn on the super-fast mode. Click anywhere to
- turn off the super-fast mode. Combat graphics displays are
- minimal in super-fast mode, greatly speeding play.
-
- Hall of Fame
- ------------
- To reset the Hall of Fame high scores, press Alt-C. This will
- restore the default scores.
-
- Star Name
- ---------
- After you colonize a planet for the first time, you will be
- allowed to enter a new star name. The length of the new name
- will be limited by the amount of horizontal space available
- on the main galaxy map. Bear in mind that each letter takes
- up a different amount of space. (For example, a "W" is wider
- and takes up more space than an "I."). In any case, you will
- be limited to 15 characters.
-
- Version 1.31 Changes
- ====================
-
- New Features
- ------------
- Tactical combat ship initiative is now an option on the Game/Settings
- screen. When this option is enabled, ships in combat will move in
- the order of their initiative rating. The initiative rating is equal
- to the ship's total beam offense bonus divided by 10 plus the ship's
- current combat speed [Offense/(10+speed)]. Thus, smaller ships should
- move before bigger, slower ones.
-
- Bug Fixes
- ---------
- The occurrence of "You are too powerful" messages from the computer
- AIs has been reduced. Various other changes to decrease the erratic
- behavior of computer AIs in diplomacy (such as races declaring war on
- you for economic expansion) have also been made.
-
- If two races own planets in the same system, the colors of the labels
- now reflect that in the Windows 95 version.
-
- All ships in a fleet are removed from a system if that race accepts
- your demand to so, instead of just the ships with weapons.
-
- Using the Alt-CRUNCH cheat now triggers the cheat warning in
- multiplayer games.
-
- The Hall of Fame now records players' high scores.
-
- Version 1.3 Changes
- ===================
-
- New Features
- ------------
- The last customized race created will be saved. It can be loaded by
- clicking on the "Last Race" button instead of selecting a picture
- for your custom race to use.
-
- Customized races can now be named by their creator. Just click on
- the race name in the top middle of the Race Customization screen to
- edit the name.
-
- Individual ships can be renamed using the detailed ship display.
- This display is reached by right-clicking on a ship in the Fleet
- Movement pop-up list, the Fleet Operations screen or the Leaders
- screen. In the detailed ship display, left-click on the ship's name
- to enter a new ship name.
-
- When refitting a ship, you will be prompted to select a current
- ship design if there are any of the same size class as the ship to
- be refitted. The refitted ship will have its design updated to the
- chosen design's specifications. The design screen will still be
- available as an option as in earlier versions.
-
- In tactical combat, pressing "T" will end the current player's turn.
-
- Tutor level should be a little easier.
-
- Left-click on the marines displayed at the bottom of the Colony
- screen to display your current ground combat statistics.
-
- Rules Changes
- -------------
- The attacker will now always move first in tactical battles, except
- for the Antarans who will always move first regardless.
-
- The Damper Field will block any marine casualties caused by Neutron
- Blasters and Death Rays.
-
- Ion Pulse Cannons now take 30 space, do 2-10 points of damage and
- cannot be modified to be Heavy Mount.
-
- Gyro-Destabilizers now take 75 space and cost 50BC. Their damage
- has also been decreased to 1-4 per size class of target ship.
-
- Plasma Cannons have been increased to 25 space.
-
- The Creative racial ability now costs 8 picks. As a result, the base
- Psilon race loses Artifact home world and gains Large home world.
-
- Fighters have a 50% chance to avoid the effects of any ship
- self-destruct or warp core breach explosions.
-
- The Custom Race option is available on all difficulty levels.
-
- Extra combat turns given by the Time Warp Facilitator will be given
- after the opponent has taken a turn.
-
- 1st player: normal turn
- 2nd player: normal turn
- 1st player: extra turn
- 2nd player: extra turn
-
- Assault shuttles are now one-shot weapons. They land their marines,
- but do not return to the launching ship.
-
- Bug Fixes
- ---------
- Modem problems with head-to-head play have been addressed.
-
- An option for the fast refit of ships has been added.
-
- The lockup when all the ships on one side are in stasis is corrected.
-
- Ships will now be able to reach Elite crew status.
-
- Ships in stasis will not take damage from ship explosions.
-
- Human players may now give Antaran technology to each other.
-
- If your income is negative and you are giving tribute to another
- player, you give them zero BCs instead of a negative amount of BCs.
-
- Leaders give their special technology when hired, even if hired on
- a later turn.
-
- The player will now benefit from Loknar's Galactic Lore skill.
-
- It used to be possible to circumvent the 5-turn ETA by sending the
- leader to the pool and then back to the same star system. This has
- been fixed.
-
- Scrapping (captured) ships now gives you the opportunity to learn
- improved fuel cell technology.
-
- You can now able to hire "special" leaders.
-
- Asteroids were added to the Colony system display.
-
- The Tiny planetary shield crash bug is fixed.
-
- Graphical problems with planetary shields have been fixed.
-
- The Colony Building Queue screen is changed to list the planet name.
-
- If you press the "<" and ">" keys on the Colony screen and the
- Colony Building Queue screen, you will automaticaly skip the
- outposts in the lists.
-
- Captured ships with officers can no longer be refitted on the refit
- pop-up menu.
-
- On the Fleets screen, the relocation hot-key has been changed to F5.
- The hot-key for cancelling all relocations has been changed to Alt-F5.
-
- Version 1.2 Changes
- ===================
- The following items no longer crash the game:
-
- * The game no longer crashes in space combat if the Antarans
- capture ships.
-
- * The game no longer crashes if you cycle through the opening
- menus.
-
- * The game no longer crashes if the name of the home system has
- too many letters.
-
- * The game no longer crashes if the player wins by being voted
- leader of the galaxy and the name of that player's emperor is
- longer than 10 characters.
-
- The game can now play head-to-head over a null-modem serial
- connection more reliably.
-
- The Hall of Fame now records players' high scores.
-
- The Hall of Fame now supports longer emperor names.
-
- Evolutionary Mutation will now correctly give the player 4
- points to distribute instead of a random amount.
-
- Offering gifts to other races will no longer hurt the
- player's diplomatic relationship.
-
- When a system is demanded in the diplomacy screen, the
- proper message is sent to the other player.
-
- Music no longer gets cut off when exchanging technologies
- during hot-seat play.
-
- Clicking Alt-spacebar no longer displays a drop-down menu.
-
- Planetary shield graphics have been improved.
-
- The hand icon no longer turns black before combat.
-
- The bombing explosions no longer turn black if bombing
- is resumed.
-
- Assassin leaders now correctly kill an enemy spy when you're told
- they do.
-
- The overflow bug if you research more than 32,767 research points
- per turn has been fixed. The number now truncates to 32,767. The
- same fix was made for the player's income.
-
- When you acquired the application you were currently researching
- by nonresearch means (diplomacy, spying, etc.) and you were
- Creative or it was a gray box field, the game used to erroneously
- give you the whole field. The game will now correctly assign you
- to research some other application in that field (unless there
- are none, in which case you do get the field).
-
- In an obscure rule change, there are now always some pre-allocated
- ships for the humans in a single-player game. Before, the ship
- slots were allocated round-robin among all players. In games with
- very large number of ships, this meant that you might sometimes
- only be able to build a few ships in a turn.
-
- Players no longer get System Specials if there is a monster there
- after combat. (This used to happen with eels since they don't
- attack you. It could also happen if two players showed up on the
- same turn: the monster attacks one and then the second player
- chooses not to attack the monster.)
-
- In a rule change, if both sides die in a battle vs. the Guardian,
- the player will get the Loknar special now. (Previously, you had
- to actually win the battle, not just tie.)
-
- A network synchronization bug involving viewing battle results
- when one player's computer was slower than the other has been
- fixed.
-
-